Spell-casting would be fun as the spell book is far more varied than in the game's successor, Oblivion, but unfortunately you will find yourself lacking the mana pool to do prolonged combat with destructive spells and there is no mana regeneration. The most deterring aspect is combat, which severely lacks excitement, as you will find yourself chopping away with your sword or axe, smashing the same mouse button repeatedly until whatever is in your way is dead. I would like to give Morrowind a perfect 10/10, but there are a few elements that needs to be improved upon for that (and fan-made mods have indeed been made). Regardless of where you go, you will be filled with a sense of wonder, and anticipation of possible rewards. The world is beautiful and varied - especially for a game of its age - and there is never a shortage of places to go, dungeons to explore, items to find and people to interact with. In true RPG fashion you start with nothing but your shirt, pants and a stolen dagger, and you might end up as a force to throttle the heavens. Morrowind is open-ended, offers hundreds of quests, plenty of story lines, and the main plot is possibly the best I have seen in any game. ![]() Morrowind is open-ended, offers hundreds of quests, plenty of story lines, and the main plot is possibly the This is almost a perfect RPG.
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